Metaverse, future of human coexistence ?

 What is the metaverse, future of human coexistence?

What is the  metaverse,  future  of  human coexistence


The metaverse is a network of ever-active virtual environments in which many people can interact with each other and with digital objects while operating virtual representations, or avatars, of themselves. Think of a combination of immersive virtual reality, massively multiplayer online role-playing game, and the web.

 Metaverse is a combination of multiple elements of technology, including virtual reality, augmented reality, and video where users "live" within a digital universe. Supporters of the metaverse envision its users working, playing, and staying connected with friends through everything from concerts and conferences to virtual trips around the world.


The metaverse is a hypothesized iteration of the internet, supporting persistent online 3-D virtual environments through conventional personal computing, as well as virtual and augmented reality headsets. Metaverses, in some limited form, are already present on platforms like VRChat or video games like Second Life.

"Right now, we are on the cusp of the next internet," said Matthew Ball, managing partner of venture capital firm Epyllion Industries, in a February 2021 essay on his website.

The metaverse is a science fiction concept that many people in the tech industry envision as the successor to today's internet. Right now, it's just a vision, but tech companies like Facebook aim to make it the stage for many online activities, including work, play, study, and shopping. Facebook is so convinced of the concept that it renamed itself a Meta to highlight its drive to dominate the metaverse.




Metaverse is an acronym for meta, which means transcendent, and verse, of the universe. Sci-fi novelist Neal Stephenson coined the term in his 1992 novel "Snow Crash" to describe the virtual world in which the protagonist, Hiro Protagonist, socializes, buys, and defeats real-world enemies through his avatar. The concept predates "Snow Crash" and was popularized as "cyberspace" in William Gibson's groundbreaking 1984 novel "Neuromancer."

 

There are three key aspects of the metaverse: presence, interoperability, and standardization.

Presence is the feeling of actually being in a virtual space, with other virtual ones. Decades of research have shown that this sense of incarnation improves the quality of online interactions. This sense of presence is achieved through virtual reality technologies, such as head-mounted displays.

 

Interoperability means being able to seamlessly travel between virtual spaces with the same virtual assets, such as avatars and digital items. ReadyPlayerMe allows people to create an avatar that they can use in hundreds of different virtual worlds, even in Zoom meetings through apps like Animaze. Meanwhile, blockchain technologies like cryptocurrencies and non-fungible tokens facilitate the transfer of digital goods across virtual borders.

Standardization is what enables the interoperability of platforms and services across the metaverse. As with all media technologies - from print to text messaging - common technology standards are essential for widespread adoption. International organizations such as the Open Metaverse Interoperability Group define these standards.

 

Why does themetaverse matter?

Whether the metaverse becomes the successor to the internet, who builds it, and how, is extremely important to the future of the economy and society as a whole. Facebook aims to play a leadership role in shaping the metaverse, in part by investing heavily in virtual reality. Facebook CEO Mark Zuckerberg explained in an interview his opinion that the metaverse encompasses non-immersive platforms like today's social media, as well as immersive 3D media technologies like virtual reality, and that it will be for work as well as for home. play.


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